Computer Literacy
Curriculum Correlations
for 7th and 8th Grades

Based on ISTE's National Education Technology Standards for Students (NETS) updated 2007

NETS STRAND
NEBRASKA STUDENT ESSENTIAL LEARNINGS STRAND  (NETS)
NETS STANDARD
WORD PROCESSING
 
 
1. Creativity and Innovation
8.1.2
apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum
  2. Communication and Collaboration
8.2.1
design, develop, publish and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom
3. Research and Information Fluency 
8.3.1
select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems
4. Critical Thinking, Problem Solving, and Decision Making
8.4.4
design, develop, publish and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom
 6. Technology Operations and Concepts
8.6.1
apply strategies for identifying and solving routine hardware and software problems that occur during everyday use
 
8.6.3
demonstrate proficiency in the touch method of keyboarding, emphasizing speed, accuracy, and productivity
 SPREADSHEET
 
 
 1. Creativity and Innovation 
8.1.1
use content-specific tools, software, and simulations to support learning and research 
 3. Research and Information Fluency

8.3.1

select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems

8.3.2
apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum
 4. Critical Thinking, Problem Solving, and Decision Making
8.4.1
apply productivity/multimedia tools and peripherals to support problem solving, collaboration, and learning throughout the curriculum
 
8.4.2
 select and use appropriate tools and technology resources to solve problems
 6. Technology Operations and Concepts
8.6.1
apply strategies for identifying and solving routine hardware and software problems that occur during everyday use
 
8.6.2
demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving
 DESKTOP PUBLISHING
 
 
1. Creativity and Innovation 
8.1.1
use content-specific tools, software, and simulations to support learning and research 
 
8.1.2
apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum
 2. Communication and Collaboration
8.2.1
design, develop, publish and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom 
  3. Research and Information Fluency
8.3.1
select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems 
 4. Critical Thinking, Problem Solving, and Decision Making
8.4.4
design, develop, publish and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom 
  6. Technology Operations and Concepts
8.6.1
apply strategies for identifying and solving routine hardware and software problems that occur during everyday use 
 
8.6.2
demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving 
 
8.6.3
demonstrate proficiency in the touch method of keyboarding, emphasizing speed, accuracy, and productivity 
 PERIPHERALS: Camera, Scanner, FlipVideo, Wacom Tablet
 
 
  1. Creativity and Innovation
8.1.2
apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum
3. Research and Information Fluency
8.3.1
 select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems
4. Critical Thinking, Problem Solving, and Decision Making
 8.4.1 
 apply productivity/multimedia tools and peripherals to support problem solving, collaboration, and learning throughout the curriculum

8.4.2
 select and use appropriate tools and technology resources to solve problems
 6. Technology Operations and Concepts
8.6.1
apply strategies for identifying and solving routine hardware and software problems that occur during everyday use
 WEB DESIGN
 
 
1. Creativity and Innovation 

 8.1.2

apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum 
 2. Communication and Collaboration
 8.2.1
design, develop, publish and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom 
 4. Critical Thinking, Problem Solving, and Decision Making
 8.4.2
select and use appropriate tools and technology resources to solve problems

  8.4.4 
design, develop, publish and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom
 6. Technology Operations and Concepts
 8.6.1
apply strategies for identifying and solving routine hardware and software problems that occur during everyday use 

  8.6.2 
demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving 
 
  8.6.3 
 demonstrate proficiency in the touch method of keyboarding, emphasizing speed, accuracy, and productivity 
MULTIMEDIA /SIMULATIONS
 
 
1. Creativity and Innovation 
 8.1.1
 use content-specific tools, software, and simulations to support learning and research 
 
 8.1.2

apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum
 2. Communication and Collaboration
 8.2.1
design, develop, publish and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom 
 3. Research and Information Fluency
 8.3.1
select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems
 
  8.3.2 
use content-specific tools, software, and simulations to support learning and research 
 4. Critical Thinking, Problem Solving, and Decision Making
 8.4.1
apply productivity/multimedia tools and peripherals to support problem solving, collaboration, and learning throughout the curriculum

 
  8.4.2 
 select and use appropriate tools and technology resources to solve problems
 
 8.4.4
 design, develop, publish and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom
6. Technology Operations and Concepts
 8.6.1
apply strategies for identifying and solving routine hardware and software problems that occur during everyday use 
 
  8.6.2 
demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving 
 
 8.6.3
demonstrate proficiency in the touch method of keyboarding, emphasizing speed, accuracy, and productivity 
 INTERNET RESEARCH SKILLS AND ETHICS
 
 
1. Creativity and Innovation 
  8.1.1 
use content-specific tools, software, and simulations to support learning and research 
2. Communication and Collaboration
 8.2.2
collaborate with peers, experts, and others using telecommunications and collaborative tools to investigate curriculum-related problems and issues 
3. Research and Information Fluency 
 8.3.3
 collaborate with peers, experts, and others using telecommunications and collaborative tools to investigate curriculum-related problems and issues 
 
 8.3.4
 evaluate electronic information sources concerning real-world problems
4. Critical Thinking, Problem Solving, and Decision Making
 8.4.2
 select and use appropriate tools and technology resources to solve problems

 
  8.4.3 
research and evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources concerning real-world problems
  5. Digital Citizenship
  8.5.1 
 exhibit legal and ethical behaviors when using information and technology, and discuss consequences of misuse
 
  8.5.2 
research and evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources concerning real-world problems 
 6. Technology Operations and Concepts
 8.6.2
 demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving

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